Obviously no one here is privy to exactly what happened but I would suspect that Steam removed NWN2 for Atari's failure to pay something in regards to hosting it. NWN2 was removed from Steam in 2013 a couple months after Atari declared bankruptcy. It will probably never return to Steam because of licensing issues with Atari, who owns the license to publish NWN2. If you bought it before it was removed you can still download and play it. Enhanced edition in work? NWN2 is (or well, was) on steam. Originally posted by lnzx loot.farm tradeit.gg:Will it be on steam and why it isnt. People have to improve the arguments, and stop writing nonsense. Since the first game was from bioware, if it were so it wouldn't have come out on the beamdog. It is not like doing something from scratch.įinally, the law of trailers does not stick. ![]() I believe that they are not very interested in this at least for now, as it is not so difficult to "remaster" the 2, since it is younger and does not need as much polish as the 1.Īs we all know the work of remaster, even more "basic" as beamdog has done, at least at launch, is very economical for them, as it does not require much change in the game. People forget that the rights to neverwinter 2 as a D&D work belong to the wizard of the coast, and then perhaps the obisidian has some right to the game.Įven so, I believe that if the beamdog wants to do it, they would, or would have done it already. If you're not interested in multiplayer or in trying the countless high quality community adventures, the main reasons why NWN is still popular today, I'd say just look for a different single player RPG with bigger party and more involving story or gameplay.Guys, talk a lot about obisidian when talking about nwn 2. And personally, I could imagine more exciting things to do than replaying the Official Campaign. ![]() It sounds like it wouldn't be worth it for you. So there are always two sides to a larger party.Īnyway, I'm just telling the facts, not trying to convince you to get the EE. In some modules bigger parties also spawn more enemies. And there are usually small XP penalties in single player for every additional member in the party, compared to playing completely solo. Even more so in many custom created campaigns or with Tony K's Henchmen AI mod.Īnd I've read there is a bug in the EE that allows to add more henchmen than the set limit by removing your mount and then inviting it back into the party after letting another henchman join or something like that, if you want to exploit that.īut you will still only ever control one character and the henchmen aren't particularly smart or easy to command, so more henchmen could also translate to more issues with henchmen (including pathfinding etc.). And since Shadows of Undrentide or Hordes of the Underdark, the game also allows access to the henchmen's inventory and some more influence on how they level up and behave in combat. On average I'd say they allow 2-4 henchmen though. ![]() Hordes of the Underdark allowed two henchmen in the party, IIRC, and player created custom campaigns aren't significantly limited in that regard at all and can theoretically allow huge parties. To my knowledge the EE changed nothing about how the game was designed in terms of party size and management, but the expansion packs back then did. I would've been interested in experiencing the story again in EE had they fixed the single deepest stupidity of NwN's design that singlehandedly renders it unplayable for modern RPG enthusiasts, and it's deeply disappointing that they have not. Not interested in doing that again, or in being shackled to randos or to the playtime schedules of friends in order to get a party of the proper size for an RPG. having to play a thief or being forced to fill my only companion slot with the halfling thief character). I played through all of NwN back when it was current, and it was a deeply unpleasant slog having to make a 2 character party work (i.e. Many quests could be solved with different methods. It is not something like Icewind Dale or Badlur's Gate where you need specific specialization. OC optimized for single character playthourgh. So it's as I suspected, that they never fixed the multiplayer focused party size of 2 to at least 4 if not 5-6 as is expected for a game like this. Originally posted by Bomoo:I'm not interested in a multiplayer-only RPG, thank you.
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